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XBox

In 2010 I started working with Envy-Create on various projects, the largest was the XBox Booth for E3. I was CAD designer and manager on this job for three years. I also did the Microsoft Booth for CES in 2012 and the Windows Phone Booth for MWC 2010. All of these stressed space planning and making sure the creative direction was executed as intended. I did everything in CAD, only modeling things long afterwards on my own for fun.

Click image below for gallery view.

E3 2010

CAD plan of first floor. This was the year Kinect was introduced so I had to take the old booth and add in theaters for demos. This is my solution. It allowed queuing to be managed and for really good visibility from outside on the floor through the clear plex walls.

E3 2010

Second floor of the booth. This is just about meeting room management and arrangement.

E3 2010

I'd detail all of the custom displays.

E3 2012

The booth changed substantially in 2012. I was tasked with taking the CES booth and adapting it to E3. I split that booth and managed to hit all the needs with only 3% new structure.

E3 2012
GAMESCOM PLAN
GAMESCOM PLAN
GAMESCOM
GAMESCOM 2012

I only did CAD work for Envy, all the modeling was handled by someone else. I did model up the Gamescom booth on my own because I had some spare time.

GAMESCOM 2012
GAMESCOM 2012
Gamescom 2011
Gamescom 2011
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